engine <img src="https://img.shields.io/github/workflow/status/florianvazelle/engine/build/main?label=Windows%20%7CC2A0Linux&logo=github" alt="build"/>
It's a work in progress small game engine, usable like a C++ library.
Features
- No allocation during game loop (Object pooling)
 - Custom run-time type identification
 - Data-driven oriented design with Entity, Component and System
 - Multithreading system with Thread Pool
 - Basic SIMD operations
 - Event System
 
RTTI
ECS
- Entity type is just an alias of 
uint32_t - Using of Factory Design to allocate Component in Pools
 - We can 
GetEntitiesWithTagsto retrieve entities with certain components 
Building
Build and run the standalone target
Use the following command to build and run the executable target.
cmake -Bbuild cmake --build build ./build/bin/pong
Build single include
python .\scripts\amalgamate.py -c .\scripts\config.json -s .